Best implementation of multiple ISF patches in a set

Hey everyone,

I am building a new AV liveset and want one ISF shader per song. I’m looking for advice on working with multiple ISF files and what’s the best way to do this in terms of resources?

Currently I’m looking at using the next/previous buttons and putting all the ISF files numbered in their own folder. I would reorder the input controls in the shader code, so that maybe my ‘volume’ one is first, then ‘bass’ level etc.

What I haven’t solved yet is that I still might want different modulation levels coming from my audio in each song, which I would normally achieve by giving the eISF their own macro controls. I’m thinking the solution might lie in the improved envelope followers in Live 12 and their ability to do actual modulation, instead of their older method that equated to automation.

Any thoughts and advice appreciated!
Nk